![elucidate wizard101 elucidate wizard101](https://i.ytimg.com/vi/2tguCEIVCvM/maxresdefault.jpg)
1 pip Bad Juju and 1 pip Virulent Plague would also get out of hand. I'm sure the lore spammers would have fun spamming Loremaster every single turn with Elucidate as well. All of these would be pretty overpowered. 3 pip Regenerate or Guardian Spirit (even though it's no pvp), or even a 5 pip Rebirth. 2 pip Pigsie can literally be spammed EVERY turn. I don't even need to explain the heals and dispels having them at 0 pips would be so ridiculously overpowered and was probably a contributing factor to why this card was discontinued in the first place. A death with a 160 :broken_heart: wand spell would be pretty nice as well. Imagine a storm with a wand spell that does 245-285, or a fire with a wand spell that has a dot. Spells like Fairy/Pixie, Dispels, Fire Elf, and Lightning Bats would all be overpowered at 0 pips. Problems arise with the lower rank spells. So Elucidate doesn't seem to be overpowered in terms of damage.
![elucidate wizard101 elucidate wizard101](https://i.ytimg.com/vi/ejRYH2aKK8k/maxresdefault.jpg)
If this comparison were done with regular damage spells like Skeletal Pirate and Banshee, the enchanted Banshee would be much better than the Skeletal Pirate/Elucidate. Not only that, but :broken_heart: spells like these only gain 2/3 of the damage from enchants. First of all, there are two damage enchants that are even stronger than Gargantuan, which would end up making the Wraith/Elucidate weaker than the enchanted Vampire. This made me question if Elucidate is even overpowered. Both would be a 4 pip spell that does 500 :broken_heart: damage.